Twinmotion Lumen Global Illumination: Features & System Requirements | Chip Render Farm | Cheapest CPU & GPU Cloud Render Farm https://chiprender.com " Simple and fast cloud rendering solution " Wed, 28 Feb 2024 02:23:41 +0000 en-US hourly 1 https://chiprender.com/wp-content/uploads/2024/02/cropped-Chip-Logo-Favicon-1-32x32.png Twinmotion Lumen Global Illumination: Features & System Requirements | Chip Render Farm | Cheapest CPU & GPU Cloud Render Farm https://chiprender.com 32 32 Twinmotion Lumen Global Illumination: Features & System Requirements https://chiprender.com/twinmotion-lumen-global-illumination/ Tue, 02 Jan 2024 06:00:20 +0000 https://chiprender.com/?p=3909 Lumen is a new dynamic global illumination and reflection system introduced in the Twinmotion 2023.2 release. What are its features?

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Discover Twinmotion Lumen Global Illumination, a new feature in Twinmotion 2023.2.

Lumen is a new dynamic global illumination and reflection system introduced in the Twinmotion 2023.2 release. It provides highly accurate lighting and reflection in a real-time rendering environment.

In Twinmotion 2023.2, you will need to open the Properties panel in the Footer.

  • Under Ambience, click the Render tab > Real time button.
  • Under Global illumination, there are Standard and Lumen. Click the Lumen button to enable Lumen.

But, how is Lumen different from the default Standard Global Illumination? And what are its features? In this post, Chip Render will explore all about Lumen Global Illumination in Twinmotion.

What is Twinmotion Lumen?

Lumen is a cutting-edge real-time global illumination and reflections system tailored for your Twinmotion scenes. The Lumen system provides fully dynamic indirect lighting and reflections. Plus, it accurately simulates how light interacts with objects and how light and reflections transfer between objects. This significantly enhances global illumination and, thus realism.

This system allows indirect lighting to dynamically adapt to changes in direct lighting or geometry. Such as altering the angle of the sun with the time of day or opening exterior doors. As a result, it adds a higher level of realism to real-time applications, offering stunning stills and videos with a quality similar to path-traced rendering. More importantly, all can be achieved in a fraction of the time.

With Unreal Engine 5, UE broke new ground with its awe-inspiring dynamic global illumination and reflections system – Lumen. Since then, architects and designers have eagerly awaited its integration into Twinmotion, too. The time had arrived: With Twinmotion 2023.2, Lumen made its debut in Twinmotion, opening doors for incredible visual enhancements

Twinmotion Lumen Features

Lumen delivers to Twinmotion powerful and dynamic global illumination features with real-time performance. Let’s take a closer look at 5 features of Lumen.

1. Diffuse Indirect Lighting

Lumen global illumination delivers dynamic diffuse indirect lighting by continuously reflecting light from surfaces onto other nearby surfaces. Although each bounce has a large processing cost and affects render times, this behavior replicates reality, in which light bounces from one surface to another forever until the light source loses all energy.

  • Diffuse indirect lighting generates an effect named color bleeding.
  • If the original light source is colored, the bounced light will reflect that color onto other surfaces.
  • If the surfaces have a diffuse color, the bouncing light reflects that color onto adjacent surfaces as well.

Objects in the scene that block this diffuse indirect lighting will cast diffuse indirect shadows.

Twinmotion Lumen Diffuse Indirect Lighting Twinmotion Standard Global Illumination

In the image above, you can see the difference in the Diffuse indirect lighting effect with and without Lumen. Image by Twinmotion.

2. Ambient Lighting

Lumen enhances ambient lighting and reflections for a more realistic feel. This includes illumination in scenarios with sky shadowing, in which indoor spaces are significantly darker than outdoor lighting.

Plus, Lumen offers global illumination for translucency and height fog effects. However, it is of lower quality for opaque surfaces.

 

Twinmotion Lumen Ambient Lighting

The image shows how Ambient lighting illuminates the scene’s height fog. Image by Twinmotion.

3. Emissive Materials

Lumen allows objects with emissive materials to bounce specular and diffused light to other surrounding objects. For instance, you could apply a material with emissive properties to a primitive object, such as a cube, and place it in the scene to provide lighting.

However, if the cube is too small and bright, noise artifacts might show up in the scene. Instead of employing objects with emissive materials to light a scene, using light sources from the Twinmotion Library is recommended.

Twinmotion Lumen Emissive Materials

 

The image shows a sphere with emissive material properties that illuminate the scene. The sphere is large enough for light to bounce correctly without causing noise artifacts. Image by Twinmotion.

4. Reflections

Lumen produces dynamic diffuse and specular reflections on materials with roughness values ranging from 0% to 100%.

Lumen enables multiple specular reflections (the reflection of light between two or more reflecting surfaces), controls skylight shadows, and gives glossy reflections on translucency.

Twinmotion Lumen Reflections

 

In the image above, Emissive surfaces impact diffuse and specular reflections and are also impacted by the roughness values of the surrounding surfaces. Image by Twinmotion.

5. Supported Light Types

Lumen global illumination benefits all light sources and light types in Twinmotion. High Dynamic Range Images (HDRIs), the Twinmotion Dynamic Sky, and the lights in the Twinmotion Library are all included.

Twinmotion Lumen System Requirements

The following are the system requirements for using Lumen GI in Twinmotion:

Windows

  • Operating system: Windows 11 64-bit version, or Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher.
  • Render Hardware Interface (RHI): DirectX 12.
  • GPU: NVIDIA RTX-2000 series, AMD RX-6000 series, or higher graphics card.

MacOS

  • Operating system:

The minimum OS: MacOS 12.5 Monterey.

The recommended OS: MacOS Ventura 13.

  • GPU: A discrete GPU is required rather than an integrated CPU/GPU. Metal 1.2 compatible graphics card is necessary.

Wrap up

To sum up, Twinmotion Lumen is a dynamic global illumination and reflection system that provides highly accurate lighting and reflections in a real-time rendering environment. Lumen brings better performance and results with Diffuse Indirect Lighting, Ambient Lighting, Emissive Materials, and Reflections in Twinmotion.

Besides, Lumen requires more CPU, GPU, and VRAM resources than Standard global illumination. If you need to render off-site, check out a friendly and easy-to-use solution below.

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