Unreal Engine 5.3 | Chip Render Farm | Cheapest CPU & GPU Cloud Render Farm https://chiprender.com " Simple and fast cloud rendering solution " Thu, 21 Mar 2024 07:17:24 +0000 en-US hourly 1 https://chiprender.com/wp-content/uploads/2024/02/cropped-Chip-Logo-Favicon-1-32x32.png Unreal Engine 5.3 | Chip Render Farm | Cheapest CPU & GPU Cloud Render Farm https://chiprender.com 32 32 Unreal Engine 4 vs 5: What are the Differences? https://chiprender.com/unreal-engine-4-vs-5/ Thu, 14 Mar 2024 06:00:11 +0000 https://chiprender.com/?p=30445 Choosing between Unreal Engine 4 and Unreal Engine 5 is usually difficult. What are their four differences, and which one is ideal for your projects.

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If you are new to game production, you may be overwhelmed by the number of software available. Epic Games has recently released Unreal Engine 5.3, which provides more functionality than Unreal Engine 4 for game developers, virtual artists, and filmmakers. Therefore, the decision of choosing between Unreal Engine 4 and Unreal Engine 5 is usually difficult. Today, Chip Render will find out four differences between Unreal Engine 4 vs 5 to see which one is ideal for your projects.

Understanding of Unreal Engine

1. What is Unreal Engine software?

Unreal Engine is a powerful game engine that is widely used for developing video games. The Unreal Engine is a AAA gaming engine that represents firms that create popular games across the globe. In 1988, Unreal Engine was released by Epic Games. Unreal Engine has made it feasible to create high-definition graphics since its beginnings.

2. What is Unreal Engine used for?

In fact, Unreal Engine has helped 3D artists to create many impressive games over the years. Furthermore, Unreal Engine 5 enables game developers to advance their creations to the next level. Since its introduction, it might bring advancements in numerous fields such as: 

  • Games
  • Film and Television
  • Architecture.
  • Automotive and Transportation.
  • Broadcast and live events.
  • Simulations, and more.

Four Differences between Unreal Engine 4 and 5

When comparing Unreal Engine 4 with Unreal Engine 5, there are numerous differences. Both have enormous potential, Unreal Engine 5 builds on Unreal Engine 4‘s creative capabilities and provides a completely new experience in creating more projects. 

1. Unreal Engine 4 vs 5: Performance

In fact, Unreal Engine is well-known for its high performance and ability to produce nice images in real time. Also, Its arrival has excited game developers and enthusiasts.

In 2014, Unreal Engine 4 was released and established new norms for real-time visuals and performance. The concept introduces a rendering pipeline, effective management, and several optimization strategies. Also, Unreal Engine 5 represents a big step forward in real-time graphics. Moreover, it improved lighting and shadow effects, and increased post-processing.

2. Unreal Engine 4 vs 5: Dynamic lighting

Lighting in Unreal Engine 4 is being widely used to create realistic lighting effects in games. Therefore, lighting tools and techniques such as dynamic global illumination, and light mass create beauty in landscapes and game environments. In addition, lighting requires careful consideration in creating attractive lighting spaces for gaming experiences.

It allows for precomputed lighting, where static lighting data can be incorporated into the light map. 

The introduction of Lumen, a global lighting system in Unreal Engine 5, enhances dynamic lighting capabilities. With Lumen, all lighting is automatically optimized and real-time.

Unreal Engine 4 vs 5: What are the Differences?

   Lumen in UE5 (Image source: Unreal Engine)

3. Unreal Engine 4 vs 5: User Interface and Experience

Unreal Engine 4 is a powerful gaming engine with an easy-to-use UI and user experience. The interface allows developers to navigate tools and versions. The user experience prioritizes usability and accessibility, enabling developers to focus on game design rather than gameplay and technological complexity. Because Unreal Engine 4 appeared in 2012, its old UI was starting to seem a little “retro”.

However, ten years later, with the release of Unreal Engine 5, the new editor is smarter and sleeker. For this reason, Unreal Engine 5 elevates UI and UX with cutting-edge technology and design. Even more, it modernizes the design which creates a more appealing working environment for developers.

Unreal Engine 4 vs 5: What are the Differences?

UE 5 Interface (Image Source: Unreal Engine Document)

4. Unreal Engine 4 vs 5: Modeling Tools

With Unreal Engine’s latest update, modeling, sculpting, and UV unwrap tools have now been added.

It is obvious that Unreal Engine 4 is a game shift for the industry. It offers developers sophisticated modeling tools. Next, the Blueprint visual scripting technology allows artists and designers to develop game logic without writing any code. What’s more, the static mesh editor in Unreal Engine 4 enables the effective design of 3D models. 

Unreal Engine 5 provides Nanite, a virtualized microphotography technique that enables artists to construct very detailed models. Nanite allows developers to add millions or billions of polygons to their scenes. The modeling tools are useful for working with different types of Actors such as a Static Mesh, a Dynamic Mesh, and Volume as well as. 

Unreal Engine 4 vs 5: What are the Differences?

Image Source: Unreal Engine

Final Thoughts

Should you use Unreal Engine 4 or 5? In fact, the choice between these game engines ultimately depends on your project’s specific requirements. 

Both Unreal Engine versions offer special advantages. Your choice will depend on your game’s scope, compatibility, and required features. It’s essential to consider your project’s needs to make a decision.

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What’s new in Unreal Engine 5.3? https://chiprender.com/whats-new-in-unreal-engine-5-3/ Wed, 06 Dec 2023 06:00:48 +0000 https://chiprender.com/?p=3708 Unreal Engine 5.3 brings enhancements to core UE5 toolset & various areas. Look at some of the highlights of what’s new in Unreal Engine 5.3.

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In September 2023, Epic Games released the latest version of Unreal Engine 5 – Unreal Engine 5.3.

Unreal Engine 5.3 introduces an abundance of new features that further extend Unreal Engine 5’s capability and potential for game developers and creators across industries.

The 5.3 release includes enhancements to the core UE5 toolset as well as enhancements to various areas, including Rendering, Worldbuilding, Procedural Content Generation (PCG), Animation and Modeling tools, Virtual Production, Simulation, and others.

In this post, Chip Render will take a closer look at some of the highlights of what’s new in Unreal Engine 5.3.

Core toolsets - What's new in Unreal Engine 5.3?

First of all, let’s discover the enhancements to the core rendering, developer iteration, and virtual production toolsets.

Enhancements to the core rendering

Epic Games refines the core UE5 rendering tools, allowing developers to use them at higher quality in games running at 60 frames per second on next-generation platforms. The enhancements also provide higher-quality results and improved performance for creators of linear entertainment.

Nanite, in particular, has faster performance for masked materials such as plants and can represent a wider range of surfaces thanks to the new Explicit Tangents option. Lumen with Hardware Ray Tracing, on the other hand, provides further possibilities such as multiple reflection bounces, and delivers faster performance on consoles.

In addition, Virtual Shadow Maps (VSM – which is now production-ready), Temporal Super Resolution (TSR), Hair Grooms, Path Tracing, and Substrate are further important developments.

Cine Cam Rig Rail

Unreal Engine 5.3 also added a new Cine Cam Rig Rail Actor. Filmmakers can now replicate the workflow and outputs of traditional camera movement on tracks or dollies.

It has more improved controls than the previous Rig Rail, including the ability to choreograph camera settings (such as camera rotation, focal length, focus distance, and so on) at several control points along the path. It is compatible with both in-editor and VCam workflows.

What's new in Unreal Engine 5.3? Cine Cam Rig Rail

Cine Cam Rig Rail, image by Unreal Engine.

VCam enhancements

With VCam enhancements in Unreal Engine 5.3, you can now browse takes directly on the iPad for review or re-recording, which means faster iteration.

You can also stream multiple VCam outputs for different team members at the same time, allowing for collaborative VCam shoots. For instance, with camera controls for the camera operator but no camera controls for the director.

Moreover, you can record at a slower frame rate and replay at normal speed to capture fast-moving action more easily.

Multi-Process Cook

Last but not least, you now can use more CPU and memory resources when cooking content. In other words, when converting content from the internal UE format to a platform-specific format. As a result, Unreal Engine 5.3 significantly reduces the time required to obtain a cooked output from a build farm server or on a local workstation.

When you enable Multi-Process Cook, you initiate subprocesses that conduct parts of the creative task alongside the main process. Developers can choose the number of subprocesses to execute on a single system.

What's new in Unreal Engine 5.3? Multi-Process Cook

Multi-Process Cook, image by Unreal Engine.

Experimental features - What's new in Unreal Engine 5.3?

In addition to these updates to core toolsets, Unreal Engine 5.3 brings a variety of exciting new Experimental features. These Experimental features, however, require further development in future releases. Epic Games does not yet recommend using them in your creations.

Cinematic-quality volumetric rendering

Sparse Volume Textures (SVT) and Path Tracing of Heterogeneous Volumes are two new features that deliver new capabilities for volumetric effects such as smoke and fire.

Sparse Volume Textures allows you to store baked simulation data for volumetric effects. SVTs can be also simulated in Niagara or imported from OpenVDB (.vdb) files created in other 3D applications.

What's new in Unreal Engine 5.3? Volumetric rendering

OpenVDB asset courtesy of JangaFX, image via Unreal Engine.

In addition, Path Tracer now has a more complete volume rendering support (though still experimental). For cinematics, films, episodic television, and other forms of linear content, you can use the Path Tracer to render high-quality volumes, including global illumination, shallows, and scattering.

Games, virtual production, and other real-time use cases can also begin experimenting with SVTs for playback of volumetric elements. Nevertheless, although performance is limited at this time and heavily dependent on the content.

Orthographic rendering

Starting in Unreal Engine 5.3, orthographic rendering is supported as an experimental feature. It offers orthographic projections as a stylistic camera choice for games and visualization, which is particularly helpful for architectural visualization and manufacturing projects.

It is available in the Unreal Editor and at runtime with support for most UE5 features, including Lumen, Nanite, and Shadows.

What's new in Unreal Engine 5.3? Orthographic rendering

Orthographic render, image by Unreal Engine.

Skeletal Editor

Next, a new experimental Skeletal Editor gives you a number of tools for working with your skeletal meshes, including the option to paint skin weights.

Skeletal Editor allows you to do additional character workflows directly in the Unreal Editor, without switching to DCC apps, whether for rapid prototypes or final rigging. As a result, you can work in context and iterate faster.

What's new in Unreal Engine 5.3? Skeletal Editor

Skeletal Editor, image by Unreal Engine.

Chaos Panel Cloth Editor

Another experimental feature set includes a new Panel Cloth Editor and new skin weight transfer algorithms and added XPBD (extended position-based dynamics) limitations as a foundation for future cloth creation in the engine. This adds support for a non-destructive cloth simulation workflow where you can trade off speed for precision. Moreover, Chaos Panel Cloth Editor delivers better-looking simulations.

In addition, Cloth can now be simulated and cached in the engine using the ML (Machine Learning) Deformer.

SMPTE ST 2110 for ICVFX

Next is the new feature on the virtual production front. In preparation for the next generation of LED production stages, the developer team has added experimental support to nDisplay for SMPTE ST 2110, using NVIDIA hardware and Rivermax SDK. This establishes the framework for a variety of hardware configurations that enable new LED stage possibilities. This includes having a separate machine for each camera frustum, maximizing the possible rendering resolution, increasing frame rate, and allowing for more complicated scene geometry and lighting than before.

SMPTE ST 2110 support addresses difficulties such as wider angle lenses that require higher resolution and multi-camera shoots that strain current systems. It also indicates lower system latency due to signal chain simplification.

What's new in Unreal Engine 5.3? SMPTE ST 2110

SMPTE ST 2110, image by Unreal Engine.

Wrap up

Above are just some of the highlights of what’s new in Unreal Engine 5.3. That includes improvements to existing core UE5 features and some exciting new experimental feature sets. Thanks to the new features and enhancements in Unreal Engine 5.3, you will have more potential for more creative workflows directly in the Unreal Editor.

If you want to see the full feature list, check out Unreal Engine 5.3 Release Notes. The full list covers new features in:

  • Rendering
  • Worldbuilding
  • Procedural Content Generation (PCG)
  • Developer Iteration
  • Platform
  • Character and Animation
  • Virtual Production
  • Simulation
  • Audio
  • UI Systems
  • Modeling
  • Content Pipeline
  • Framework
  • Engine Content and Templates
  • Platform SDK Upgrades

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